There are many different items that can be collected throughout the course of a normal Prodigy Journey, such as Wands and Staffs, Miscellaneous Items, Buddies, Outfits, Hats, Boots, Key Items and Coins.
They have their own rarity name with their own colour ranging from least to greatest;
|Name||Rarity% (Classified via Items.DROP_RATE_BY_RARITY)||Array|
As well as their own drop rate for their specific item-type;
|Name||Rarity% (Classified via Items.DROP_RATE_BY_TYPE)||Value (s)|
|Wands and Staffs||0.0005%||300|
Calculation of Drop Rate
Drop rate of these items use algebra where Items.DROP_RATE_BY_TYPE is the equivalent of the rarity percentage of it's item-type, and s being the equivalent to any of the values for the specific item type (ex. oufits), while Items.DROP_RATE_BY_RARITY is equivalent to any of the corresponding percentages for the rarity's name (ex. Epic).
Calculation(?): Items.DROP_RATE_BY_TYPE * s * Items.DROP_RATE_BY_RARITY * 100
An example of calculation would be for example, calculating the drop rate of a Vitrium Hat. It is a hat, which means that it's s value would be 150. It's also a common item type, as it has an array of 0 which means it has a 1% drop rate and is the Items.DROP_RATE_BY_RARITY. Hats have a 0.001% chance drop rate which would mean that it's the Items.DROP_RATE_BY_TYPE, so the final math would be 0.001*150*1*100 which means it has a 15% chance of dropping.