Prodigy Game Wiki

Log in or register on Fandom to get the keystone experience — there's less ads and more Prodigy Game Wiki community connection!

READ MORE

Prodigy Game Wiki
Register
Advertisement
Elements

Elements are factors that affect the strategy of the battles in Prodigy Math Game and tie closely with the lore of the game. Each element contains fundamentally different magic from each other.

Overview[]

The elements are both imbued into both combat entities and their attacks (spells). Currently, there are nine elements: (Astral Astral, Shadow Shadow, Physical Physical, Neutral Neutral, Fire Fire, Water Water, Ice Ice, Storm Storm, and Plant Plant).

Here is a list of where each element is most common (which place has the most entities with a certain element) and their weakness(es):

Element Weaknesses and Commonly Found Locations
Element Commonly Found Location Weaknesses
Fire Fire Bonfire Spire Water Water
Shadow Shadow
Water Water Shipwreck Shore Storm Storm
Plant Plant (formerly)
Shadow Shadow
Ice Ice Shiverchill Mountains, the Ice Tower (formerly) Fire Fire
Shadow Shadow
Plant Plant Firefly Forest, the Earth Tower (formerly) Fire Fire (formerly)
Ice Ice
Shadow Shadow
Storm Storm Skywatch Ice Ice (formerly)
Plant Plant
Shadow Shadow
Shadow Shadow Crystal Caverns Astral Astral
Astral Astral Harmony Island, the Academy Physical Physical
Physical Physical None Astral AstralShadow Shadow
Neutral Neutral None None

Tips and Strategies[]

  • Change the player's loadout (including accompanying pets, wand, and relic) in different zones; the player may find it beneficial to use Water element pets in Bonfire Spire and use Fire element pets in Shiverchill Mountains.
  • Pay attention to the diversity of the player's spell arsenal; it may not be the best idea to have two secondary spells (equipped with a wand or relic) of the same element in a place where that spell is weak toward the majority of enemies in the area.
  • In locations where there is a high diversity of non-Shadow opponents of varied elements, prepare for contingencies where it would be useful for a player to have a (an) appropriate Epic(s) (and Epic Attack) prepared.

Removed Elements[]

With changes to the lore and atmosphere of Prodigy Math, their development team found it advantageous to remove certain elements from the game and replace the elements any remaining entities (pets, bosses, or even wizards) with new ones. The following are some removed and/or replaced elements that have once existed in the game:

  • Air — Air magic mostly focused on wind and the non-electrifying side of storms, but Prodigy Math replaced it with the Storm element because most of the existing spells at the time involved the manipulation of lightning. Prior to the game receiving a release with meaningful quests, the Air element had no elemental weaknesses.
  • Mech — Mech magic was confined to the Epic Big Hex for a year or two since its release, and the only Mech spells to ever exist would be a modified version of Cloudshot under the same name and Storm's Wrath, which was named and given an animation more in line with the Storm aesthetic. Since Prodigy developers did not want to put in the effort to make the Mech element unique and separate in elemental strengths and weaknesses from the Storm element, they have since scrapped the element and modified Big Hex and its spells to fit Storm.
  • Ice & Fire — Prodigy Math's developers, who released Chill & Char alongside three other species of dragon Epics in 2018, decided to create a unique element that would combine the strengths and weaknesses of the Ice and Fire elements. The element was used just for Chill & Char and their Epic Attack, Thermal Prism. However, since the element suffered weaknesses from both Water and Fire spells, this proved to be a difficult task for developers; as a result, they reassigned Chill & Char and Thermal Prism to the Water element as an appropriate compromise between the two.
  • Wizard — The Wizard element was an element with no weaknesses and was for some time exclusively available within wizards. With the release of more diverse elements and lore-related content, pets began to be able to use Wizard spells. Prodigy developers realized this and reassigned the element to the Astral element because their spells became more aligned to astronomical themes.
  • Earth — Upon the 13 September 2018 update that vastly changed the battle interface for players, the new spells and pets became partially reassigned to the Plant element. However, usage and mentioning of this element still exist as a stand-in for the Plant replacement, e.g. in the names of the three Earth resist potions Earth Resist, Rare Earth Resist, and Team Earth Resist.

Trivia[]

  • Only the Puppet Master, Pippet, the Titan, Mira Shade, every Shadow boss that the Puppet Master summons during the final battle, all Crystal Cavern opponents, the wizard (with certain wands), Plushkin, Scarrow, Mimic, Member Mimic, Shade, Cloaker, Spectral, Arbite, Gryphtopus, Gryphroom, Nebula, Eclipse, Luna and Glacias can use Shadow element spells.
  • Strengths and weaknesses are concepts that can be partially based off of Yugioh, Magic: The Gathering, Avatar: The Last Airbender, and Pokémon.
  • Players may believe the elements used in the game are derived from the Wiccan elements. Storm most closely resembles air and lighting/thunder, Astral closely resembles spirit, and Shadow closely resemble darkness. Plant, Fire, and Water are copied. Ice has been added.
  • Fire was the only element in the game other than Shadow to have more than one significant strength before the 2023 Battle Remake.
  • Water was the only element in the game to have more than two weaknesses before the 2023 Battle Remake.
  • Neutral is the only element without weaknesses.
  • According to one of the Harmony Island Origins episodes, it says that if one element gets stronger than the others the world will fall into chaos, even though Shadow and Astral have multiple elemental strengths, Water has the least Excellent aim spells, and Neutral spells have no weaknesses.
  • The only NPCs that were known to have the ability to cast Astral Astral spells are The Ancient, Winston Von Loot, Mira Shade, Cloaked Wizards. It's implied that Noot also has the ability to do so. However, all wizard-like NPCs had their elements changed to Shadow in the 2023 Battle Remake.
  • All the elements except for and Shadow and Physical may be inspired by the Bhagvad Gīta as it says that all elements of the material world are our elements.
  • Theo Addiwise is currently the only wizard-like Astral Astral-element NPC.

Gallery/Element Symbols[]

Current[]

Old[]

Oldest[]

Other[]

Change History[]

2023 Battle Remake

  • The Physical Physical and Neutral Neutral elements now exist.
  • The elemental synergy between existing elements has changed.
    • The Water Water element is no longer weak to the Plant Plant element.
    • The Storm Storm element is no longer weak to the Ice Ice element; instead, it is now weak to the Plant Plant element.
    • The Plant element is no longer weak to the Fire Fire element; instead, it is now weak to the Ice Ice element.

13 September 2018

  • The Wizard element was changed to the Astral Astral element.

Release of Tidus and Chill & Char

Late 2017

Release of Big Hex

  • The Mech element now exists so that Big Hex can have a unique signature element.

Official Release

  • The Wizard and Ice elements now exist in addition to all of the previous.
  • The Air element was changed to the Storm element.

Pre-Release

  • The elements Earth, Air, Fire, and Water exist as the four base elements in the game.
Advertisement